One of the major changes to my gaming habits since slowing my WoW consumption down has been the incredible variety of games that have been crossing my plate. This weekend is a perfect example.
First order of business was taking Fable II out of its Gamefly sleeve and finally getting around to popping it in. I'm not at all a fan of the original Fable, so I really wasn't expecting very much out of this experience. Much to my surprise though, I found myself mostly engrossed by the charming world Lionhead put together... even more surprising was that I found myself liking the dog... yeah, me. But it's not just the lovable pooch that has me enjoying this game. It's the feeling that even though you're given a relatively straightforward Hero's Journey to fulfill, you're dropped into a living, breathing world that has things going on in it that are completely unrelated to your quest, and they are a wonderful distraction from the guided experience that you are engaged in. From the optional quests, to the jobs, to the social interactions, to the world economy, these are things that you would normaly never see in a game like this, but here they are front and center.
Though no fault of Fable II's, I decided to take a break and dust off the old Hori stick for some Street Fighter 4. The Championship Pack they installed really reinvigorated my interest in the game. It seems that the new tiered structure goes a long way towards separating different levels of players. Now it's not at all unusual for me to face someone who I'm clearly better then in the first round, someone who is nearly an equal in the second, and then someone who, while I have a fighting chance, is still clearly my better in the third and final round. I was no longer finding myself facing insanely high ranked people playing Akuma in every single match, now I only see them in the third round of a typical tournament, it's a definite improvement.
Rounding out my 360 play this weekend was Burnout Paradise, a game I haven't played since I returned it to Gamefly, even though I've since bought it during Circuit City's Going out of Business Sale. In the interim, they went ahead and added even more content and redesigned the interface yet again, sometimes I can't believe what Criterion have done with this game, the platform they've built is just spectacular. Every time I play this game, I'm as stunned by the vastness of the city as I am of the incredible variety of things that there are to do there. In the interest of rewarding them for putting out such a great product with so much free content, I went ahead and bought the Legendary Cars pack, which features just different enough to not be infringing versions of the Back to the Future Delorian, KITT, Ecto-1, and the General Lee. Sure, they are cheesy little gimmicks, but they are damn fun cheesy little gimmicks. Unfortunately, I think this stint in Paradise City is going to come to an early end. You see, unlike its predecessors, Paradise is the kind of game that rewards you for dedication, not unlike a really good RPG. You get to a certain point where you've invested so much that you, without thinking about it, throw everything else into it. With the number of games I've been playing and the massive influx coming in June, I don't see that happening.