I'm trying to make a resolution to post SOMETHING here at least once a day, after all, I know people who post to three separate blogs more then twice a day, i should be able to do at least one ONCE per day!
I snagged FEAR 2 this week from gamefly since i was in the mood for a shooter and i recall Garnet Lee and Sean Andrich both discussing how much they enjoyed it on their respective podcasts back when this game was actually in the news.
I was not at all a fan of the original FEAR, i gave up within two play sessions due to how unrelentingly generic the whole experience was. I'm only a few hours in, but i'm digging this game so much more then its predecessor.
Why is that?
In a word, "atmosphere"
FEAR tried to have it, but really it only ended up having a game that was rigidly generic 90% of the time, and then once in a while, the room would change colors and the ceiling would bleed... meh. The two experiences that they were trying to meld felt very segregated. This time around, they seem to have unified the combat experience with the "this shit's creepy" experience.
So far, so good
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