Wednesday, February 21, 2007

Crackdown notes

Realtime Worlds has constructed the greatest "Pick up and Play" game that I've ever dealt with. It's a game that you can just pop into for 5 minutes, get a satisfying experience from, quit, and still have the feeling that you accomplished something in it.

That however, is the challenge. In a manner I've only seen previously in World of Warcraft's quests, it's incredibly easy to be seduced by the "just one more" mentality in Crackdown. You always want to just kill one more group of thugs, just grab one more agility orb (which are collected to make you faster and jump higher... and there are 500 of them to find).

PS: I saw this over at GAF and needed to share:
Speaking of fun, I spent a surprisingly long time chilling out on a highway sign watching the completely batshit insane traffic blaze down the highway behind Crazy Volk Steroid Chick's Lair. I didn't have to shoot out anyone's tires or anything. They barrel through that slight curve so fast that there's an insane (and awesomely handled by the AI) wreck every few minutes. Check out it when you get a moment.
I can't wait to try that

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