Picked this up for the PC yesterday and was expecting something like Bridge Commander or even Starfleet/Klingon Academy. What I got was something like Bridge Commander after it has been hit on the head with a hammer to the point of unconsciousness.
Graphics:
For whatever reason, even with all settings jacked, this really doesn't look all that impressive, despite what promotional materials may make one think. The ships look nice, but it certainly doesn't live up to the screenies, maybe the 360 version looks better.
Tactics:
The game screams "dumbed down for console fans," which I guess shouldn't have surprised me too much. Space is only pseudo-3d, there is very clearly an 'up' and a 'down.' To illustrate my point, lets say you hold down the 's' button for a bit (pitch your ship upward), you will angle up to a certain point, then that's it. You will never 'flip over' and start going in the other direction. Similarly, you can not roll your craft. At first though this would be infuriating, after all, how could you spread the damage out across different shields? Well, we'll get to that in a moment.
The actual combat is a major step down from just about every starship sim that there has ever existed. Your shields are treated as one entity. There are no forward/rear/etc shields, so there simply is no "turning the ship to spread out the damage" strategy. Now not being able to loop or roll doesn't seem that bad, since looping or rolling would do zero good. Same with the hull damage, Your ship just has a health bar, that is all. Damage to the nose is the same as damage to aft. Phasers are treated as one entity too. if you fire the forward phasers, you need to wait for them to recharge before you can fire your aft phasers, and so on.
Another annoying thing: Planets in this game seem to have the radius of a starship, and you bounce of them like you were playing with bumper cars. Can you say immersion?
Camera Controls:
Well, there are very, very few, I suppose this section is here to point out that fact. You can look around with the mouse, but that's pretty much it. No zooming in or out.
Legacy has a 'target cam' like many other games (sticks the camera on the target), but unlike just about all of them, its a one time deal, once it points the camera at your target, you are on your own and back to trying to track your target with the oversensitive mouse cam (which is not adjustable, btw).
Maybe I'll Gamefly the 360 version one of these days, as it's clearly the platform this was designed for.
1 comment:
I would like to know why this is here and not a certain review site?
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